Animal Crossing Gamecube Release Date

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Animal Crossing

Developer(s)Nintendo EAD
Publisher(s)Nintendo
SeriesAnimal Crossing
Platform(s)GameCube
Release date(s)JP December 14, 2001
NA September 15, 2002
AUS October 17, 2003
EU September 24, 2004
Genre(s)Life simulation
Mode(s)Single-player
Input methodsGameCube Controller, Game Boy Advance
Compatibility5
Perfect
GameIDsGAFP01, GAFE01, GAFJ01, GAFU01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Animal Crossing (aka Doubutsu no Mori Plus (どうぶつの森+) in Japan) is a video game series developed by Nintendo, in which the player lives his/her own virtual life in a village populated with anthropomorphic animals. The game takes place in real time, reflecting the current time of day and season. The individual games have been widely praised for their uniqueness and innovative nature, which has led to the series becoming one of Nintendo's leading franchises. As of January 2010, over 15,000,000 units of games from the Animal Crossing series have been sold.

Animal Crossing was originally released in Japan for the Nintendo 64 on April 14, 2001. It was enhanced and released on the GameCube the same year. This version was localized and released in North America on September 16, 2002, Australia on October 17, 2003, and Europe on September 24, 2004.

An updated Japan-exclusive version, Doubutsu no Mori e+, was released in June 2003.

  • Animal Crossing for the Nintendo GameCube released in 2002, Animal Crossing: Wild World released for the Nintendo DS in 2005 (It was not released in Europe until 2006), Animal Crossing: City Folk (known as Let's Go To The City in Europe) for the Wii released in 2008, and Animal Crossing: New Leaf for the Nintendo 3DS in 2012/2013.
  • Release date(s) Available By Super Smash Bros. Brawl: January 31, 2008 March 9, 2008 June 26, 2008 June 27, 2008: Wii Disc Animal Crossing: City Folk: November 16, 2008 November 17, 2008 December 4, 2008 December 5, 2008: Wii Disc.
  • 1Emulation Information
  • 2Problems
  • 3Enhancements
    • 3.216:9 Aspect Ratio
    • 3.360Hz PAL

Emulation Information

Game Boy Advance <-> GameCube Connectivity

NOTE: Some versions of VBA-M may not work properly with the latest version of Dolphin. To ensure compatibility, make sure to try various revisions of VBA-M. The version of Dolphin after the GBA <-> GCN rewrite does not matter.

This title supports Game Boy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS (see here for an excellent dump guide). To connect GBA:

  1. Launch Dolphin, start Animal Crossing.
  2. There is a special island that is unlocked with a GBA connection and you can play NES games on the GBA screen.
  3. In both cases, have one of the spare ports, choose GBA and run a compatible version of VBA-M
  4. Launch VBA-M, go to Options => Emulator and uncheck 'Pause When Inactive'. Then, go to Options => Link => Joybus options, mark 'Enable Joybus Connection' and use default settings (127.0.0.1)
  5. After enabling joybus in VBA-M, Dolphin will freeze (don't panic, its OK!). Now load the GBA BIOS in VBA-M, after the splash screen Dolphin will recognize the joybus link and game will detect that a GBA was connected.

To those having issues, please remember to unblock Dolphin and VBA-M in your firewall, some may block joybus link, leaving Dolphin stuck in connection screen.

Problems

NES Games: Bad Graphics

NES games are distorted by default. They require XFB Real to display correctly due to scaling. You can also avoid that by using Progressive Scan to play them without RealXFB. Also playing them on the GBA works without XFB Real. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

HD Textures

16:9 Aspect Ratio

NA

EU-English

EU-French

EU-German

EU-Italian

EU-Spanish

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use these ActionReplay codes to force the 60Hz mode.

English

Animal

French

First Animal Crossing

German

Italian

Spanish

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Animal Crossing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13452(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6676Windows 7AMD Tri coreNVIDIA GeForce 8800 GTRuns stable, glitch with text limits at start of new game
r7540Windows 7Intel Core 2 Duo T6600 @ 2.2GHzNVIDIA GeForce 230m GTPerfect, text limit glitchGM3000
3.0Windows 7AMD Phenom 960T @ 4GHzATI Radeon HD 4200Perfect ~60FPS 1080pLumbeeChief
r7624Ubuntu 10.04AMD Phenom II X3 720NVIDIA GeForce 8800 GTRunning 2x Native Resolution, 2x AA, 4x AF @100%. I did not experience any of the issues mentioned above, perfect.keller999
3.0-235Windows 7AMD Phenom II X4 955 BEAMD Radeon HD 6570Runs 100% never had a single glitch. Ran at 1440x900 with 16x AF and 8x AA.Kritis
3.0-235Windows 7Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce GTX 560 TiPerfect ~50FPSFabolous
3.0-436Windows 8 Consumer PreviewAMD C-50 @ 1GHzAMD Radeon HD 6250Game works great, sticks around at 25FPS.
3.0-692Windows 7Intel Core i7-2670QMNVIDIA GeForce GT 540MRuns perfect, no error or problems yet except the cheats, but those are for cheaters anyway. 100% speed but my old computer could barely run it at all. Aside from how well it runs, it is a fun game that I LOVED and was glued to for months at a time. One of my all time favorite games!
3.0-814Windows 7Intel Pentium E6700NVIDIA GeForce GTS 450100% speed with OpenGL plugin, 2560x1440 with 16xQCSAA and 16xAFsoapgoat
3.0-865Windows 7Intel Core i5-480MAMD Radeon HD 6550MRuns perfect, no problems at all! been playing for the last 2 hours and it is a beast so fun! =)
3.5-2319Windows 7Intel Core i3-2330M @ 2.2GHzIntel HD Graphics 3000Playable, very few glitches, 90%~100% speed.Oddlyoko2K
4.0.2Windows 7AMD A4-5300B APUAMD Radeon HDWorks perfectly, GBA linking untested71.229.35.236
4.0-1487Windows 7Intel Core i7-3770K @ 3.5GHzNVIDIA GeForce GTX 550 Ti60FPS, 4x Native resolution, 4x SSAA, OpenGL, Anisotropic filtering 16x, Vsync, Flawless
4.0-4163Ubuntu 14.04Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 650Very playable. Rare framerate stutter in a few places regardless of settings but not really noticeable. Otherwise consistent 60FPS at 3x IRXerxes
4.0-8143Windows 7Intel Core i5-3570K @ 3.4GHzNVIDIA GeForce GTX 760Game works perfectly. RealXFB no longer causes issues. GBA Linking worksJMC47
4.0-8711Windows 10Intel Core i7-6700K @ 4GHzNVIDIA GeForce GTX 970Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AAShadow19231

Gameplay Videos

Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Animal_Crossing&oldid=173351'
(Game Release)
Product
Release Date
September 15, 2002
Release Type
Official Release
Platform
Nintendo GameCube
Region
U.S.
Organizations
Nintendo(Developer, Publisher)

Credits

Sound DirectorKazumi Totaka
Field BGMKenta Nagata
Indoor BGMToru Minegishi
Event BGMShinobu Tanaka
Sound Effect ProgramTaro Bando
Sound SupportYasushi Ida

Notes

The music played during the Cherry Blossom Festival was changed for the US release. The music in the Japanese version eventually became a song called 'Spring Blossoms' in Doubutsu no Mori e+.

Animal Crossing Gamecube Release Date Codes

Filter

Animal Crossing Gamecube Release Date Free

Albums

2020

08.31ChilltendoN/AFan Arrange
08.17Animal Crossing RemixedTWAV-0010Fan Arrange
07.27The K.K. Sessions (Animal Crossing EP)N/AFan Arrange
03.18Animal IslandFSC-145Fan Arrange
02.11Year 4N/AFan Arrange

2019

07.19Summer VGMN/AFan Arrange
07.12Relax'NN/AFan Arrange
05.23Freebies for StreamingME-013Fan Arrange
04.16KK Slider CoversN/AFan Arrange
01.02Animal Crossing Re-ArrangedN/AFan Arrange

2018

01.17Rebirth: 2017 CoversN/AFan Arrange, Vocal

2017

02.01More Than Mario (v1.5)N/AFan Arrange

2016

08.05The KollectionN/AFan Arrange
06.29Esther's DreamsOCRA-0059Fan Arrange
03.30GilvaSunner's Highest Quality Video Game Rips: Volume 1N/AFan Remix
01.23The K.K. Slider Cover Project, Volume 1N/AFan Arrange, Vocal

2013

12.25THE BRIGGS EFFECT IIIN/AFan Arrange
06.09K.K. and FriendsN/AFan Remix

2012

06.03BRAWL: SUPER SMASH BROS. OST RemixedN/AFan Remix
01.07Bad Dudes 2012 MAGFest SamplerEP-09Fan Arrange

2010

04.01Songs for the Cure '10 [Limited Edition]JWMUSIC.ORG RFL10Fan Remix

2009

09.17KK SetlistN/AFan Arrange
04.26Songs for the Cure '09JWMUSIC.ORG RFL09Fan Arrange

2008

07.03A History of CrakatudeN/AFan Arrange

2006

08.03Doubutsu no Mori Totakeke MusicFMCD-1007Soundtrack
08.03Doubutsu no Mori Totakeke Music 2FMCD-1008Soundtrack
01.27More Than MarioN/AFan Arrange

2005

11.21Animal Crossing Sound CD: Keke Choice! MixN/ASoundtrack, Remix
??.??Nintendo Sound Selection vol.3 Luigi <B-Side Music>CN-P020Soundtrack, Arrange

2001

10.11Doubutsu no Mori Totakeke Music 2EGCH-10017Soundtrack
08.22Doubutsu no Mori Totakeke MusicEGCH-10016Soundtrack